4 posters
Battle and Quest System
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
Age : 29
Location : I iz in yer kitchen eatin YER MOM!!!
- Post n°1
Battle and Quest System
This is probobly stating the obvious, and its barly even a sudgestion, but I see this time and time again. Almost all MMORPG's have annoyingly repetitive battle and quest systems. Lets face it, most of these games is just farming on the same enemy with the same attack for 900 hours till your high enough to move on to the next one. The quests are mostly based upon killing something 50,000 times and collecting what ever it drops. We need to try as hard as possible to prevent this same battle and quest system. Another thing we must face is that, honestly, console games USUALLY have great battle systems, only problem, no online play (I honestly almost passed out when I heard that they werent making Elder Scrolls IV Oblivion with live play). So what we need to do is make sure that the battles are fun and not so god damn easy and simple, and put some more god damn meaning into quests.
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°2
Re: Battle and Quest System
Good thoughts on that, we'll be working on our story over the summer, it's not going to be like maple story.
"I'm sick, kill pigs and give me their ribbons it'll make me feel better."
It'll be more like:
"We gotta stop them right here and now or our town/city/settlement is doomed."
"20 min timer on quest"
But not all quests will be timed.
"I'm sick, kill pigs and give me their ribbons it'll make me feel better."
It'll be more like:
"We gotta stop them right here and now or our town/city/settlement is doomed."
"20 min timer on quest"
But not all quests will be timed.
Chisami[GM]
- Posts : 301
Join date : 2009-03-05
Age : 33
Location : Forth Wall
- Post n°3
Re: Battle and Quest System
There needs to be a even mix of all some peeps like (believe it or not) watching there char murder helpless woodland dwelers for hours on end
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
Age : 29
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- Post n°4
Re: Battle and Quest System
I HAVE AN IDEA! I HAVE AN IDEA!!!
Why dont we employ a badass overdrive system, resulting in uber powerd weapons, and kick arse skills?
Why dont we employ a badass overdrive system, resulting in uber powerd weapons, and kick arse skills?
Chisami[GM]
- Posts : 301
Join date : 2009-03-05
Age : 33
Location : Forth Wall
- Post n°5
Re: Battle and Quest System
In other words kill 100 things do something outragously flashy lag like hell crash your computer and the 4 other people in your party come back be dead move?Lovely Elevator wrote:I HAVE AN IDEA! I HAVE AN IDEA!!!
Why dont we employ a badass overdrive system, resulting in uber powerd weapons, and kick arse skills?
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
Age : 29
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- Post n°6
Re: Battle and Quest System
Cabal seems to work just fine without that happening.
http://www.onrpg.com/MMO/Cabal-Online/video/Cabal-Online-gameplay
http://www.onrpg.com/MMO/Cabal-Online/video/Cabal-Online-gameplay
Chisami[GM]
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- Post n°7
Re: Battle and Quest System
seems quite repetive
Dustin Teh Ubermister[Rookie]
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- Post n°8
Re: Battle and Quest System
What MMO isnt?
Chisami[GM]
- Posts : 301
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- Post n°9
Re: Battle and Quest System
I have respect for rhythm based online games but it isn't really what i think we're going for
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
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- Post n°10
Re: Battle and Quest System
This game isnt rythm based XD.
Chisami[GM]
- Posts : 301
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- Post n°11
Re: Battle and Quest System
Combat system seems to be I looked at reviews from 4 sites and asked around~ reserch good for creditbilty Anyhow get back on topic
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
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- Post n°12
Re: Battle and Quest System
Ive played the game, it has rythm, but its not rythm based, it has great music too though.
Anyway, maybe if we dull the attack damage down, add more moves, take the ability to se it out of certain parts (IE: Raids) and add more then one type of over drive to a class, this might make for a good idea.
Anyway, maybe if we dull the attack damage down, add more moves, take the ability to se it out of certain parts (IE: Raids) and add more then one type of over drive to a class, this might make for a good idea.
Chisami[GM]
- Posts : 301
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Age : 33
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- Post n°13
Re: Battle and Quest System
I'll have to get back to you on that as I believe myself to be done debating this topic for now i'll be in other threads now ~
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°14
Re: Battle and Quest System
What's overdrive, exactly? We don't even have a real damage system yet, how can you say to tone it down. o_O
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
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- Post n°15
Re: Battle and Quest System
Overdrive is a power up in skill, usually with a new peice of equipment, or in a physical transformation. as for the damage, i ment tone the overdrive skills damage down.
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°16
Re: Battle and Quest System
Is it kind of like the "SPECIAL" attack Runescape had with the dragon weapons?
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
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- Post n°17
Re: Battle and Quest System
... You act like you never play video games. Watch the video i posted.
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°18
Re: Battle and Quest System
I did, all I saw was things killing other things... so um... it looked like normal combat to me.
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
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- Post n°19
Re: Battle and Quest System
It was players killing things with weopons that they didnt have 5 seconds ago.
Chisami[GM]
- Posts : 301
Join date : 2009-03-05
Age : 33
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- Post n°20
Re: Battle and Quest System
this is illogical killing 5 monsters should not spawn you gear with which you can kill the 6th ~Lovely Elevator wrote:It was players killing things with weopons that they didnt have 5 seconds ago.
Yggdrasil[GM]
- Posts : 102
Join date : 2009-03-19
- Post n°21
Re: Battle and Quest System
an overdrive system will only serve to make the game more repetitive and nub freindly
Chisami[GM]
- Posts : 301
Join date : 2009-03-05
Age : 33
Location : Forth Wall
- Post n°22
Re: Battle and Quest System
I agree with the shirtless elfYggdrasil wrote:an overdrive system will only serve to make the game more repetitive and nub freindly
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°23
Re: Battle and Quest System
spawning a temporary weapon doesn't seem like a good idea at all...
if you want a stronger weapon, buff the one you got (example: imbued with fire or poison)
or if it's defensive like a shield,... get a barrior
if you want a stronger weapon, buff the one you got (example: imbued with fire or poison)
or if it's defensive like a shield,... get a barrior
Dustin Teh Ubermister[Rookie]
- Posts : 128
Join date : 2009-05-05
Age : 29
Location : I iz in yer kitchen eatin YER MOM!!!
- Post n°24
Re: Battle and Quest System
Just a sudgestion. Didnt care if you took it or not.
Kejin[Admin]
- Posts : 275
Join date : 2009-02-27
Age : 33
Location : United States
- Post n°25
Re: Battle and Quest System
Suggestions are always good.
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