Wizard: [i] Basically a person in cloth that specializes in any type of magic.
Shadow:
One of the most iconic classes, the Black Mage is a magic user specializing in attack magic, Black Magic. Their weapons are generally restricted to rods and daggers. They are usually depicted wearing distinctive costumes consisting of a blue or black robe and a large conical, wide-brimmed hat which obscures their face, with two yellow eyes shining from within the shadow. The outfit of the Black Mages is similar to the generic appearance of a wizard.
Tree: ALL THESE TREES ARE BASED ON THE LVL CAP BEING 20. Introduction perposes only.
[5 Increases critical strike damage of your shadow and fire spells by 5/10/15/20/25%]
[1: Shadow Bolt: 3 Sec Cast] -->[4 Increases the crit chance of shadow bolt by 1/2/3/5]
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[{Linked w/Shadow Bolt} 5: Decreases the cast time of your Shadow Bolt by .1/.2/.3/.4/.5 seconds.]
[5: Increases Damage from damage over time abilities by 2/4/6/8/10%]
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[{Linked with DoT Increaser} 1: Curse of Agony: Deals X Shadow Damage over time]
Fire Mage: Uses the powers of fire to scorch enemies. PvE damage tree.
Tree:
[5: Increases fire damage you do by 1/2/3/4/5%]
[1: Fireball: does x damage]->[Increases Crit chance of your fire spells by 1/2/3/5%]
[5: Your critical hits with fire cause the target to burn 1/2/3/4/5% of the damage over 5 seconds.][5]
[1: Fire Blast]
Frost Mage: Uses the powers of ice and water to defeat their foes, ice moves tend to have a lot of snaring effects to out run their foes, more of a pvp spec via damage.
Tree:
[1: Frostbolt]->[4: Permafrost: Increases the speed reduction of frostbolt by 5/10/15/20%]
[4: Reduces the mana cost and threat of your frost spells by 5/10/15/20%]
[5: Increase the damage done by frost spells by 2/4/6/8/10%]
[5: Increases the Critical Strike chance by 1/2/3/4/5% and damage of your critical strikes with your frost spells by 5/10/15/20/25%]
[{Linked with Crit enhancement}1: Cone of Cold]
Time Mage:
A specialized wizard with the ability to manipulate the space-time continuum to speed up, slow down, or completely halt the passage of time; control celestial bodies; or influence the pull of gravity. Some call it the Time/Space Mage. Time magic is also referred to as green magic and Time Mages as Green Mages to conincide with the black/white/red/blue mage theme. Time Mages can typically wield rods and/or staves. Commonly depicted wearing tall, pointed wizard hats adorned with star and moon decorations.
Summoner:
Use Summoning Magic, which calls on powerful entities known as call beasts, espers, Guardian Force, eidolons, aeons, avatars, or simply Summon Monsters. These entities attack enemies, protect the party, or render other forms of aid. Summoners often use commands such as "Summon," but sometimes the command was instead known as "Call". As a magic-using class, summoners are typically shown to be physically frail as a trade-off for high magical potency, and can traditionally equip only light armaments such as clothing and robes. Summoners often use staves or rods for their offensive means. Many summoners feature a horn on the forehead and green robes.There is usually also a strong White Mage element to the character. The lower-class name for a Summoner is called an "Evoker".
Wizard
Burst Moves: Frostbolt (Ice), Shadow Bolt (Shadow), Fireball(Fire)
Forms of Steady Damage: Affliction (Shadow), Burning(Fire),
Utility Moves: Frost Nova, Warp, Mana Bubble, Demon Pets(Summoner)
Buffs: +Int
Debuffs: Different Depending on Spec
Trees: PvP (Burst, Slows and survival, speed, bubble efficiency), PvE (Sustained Damage), Summoner
Frost/Fire/Shadow/Demonology/Necromancing/ Think of more, the more the better...
Last edited by Kejin on June 3rd 2009, 12:40 pm; edited 13 times in total