Light Wizard:
A Holy Mage uses holy magic, which emphasizes defensive spells such as replenishing party members' hit points with spells such as Cure, reviving the fallen with spells such as Raise or Life, and curing status conditions with spells such as Esuna. Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. Usually their only offensive skill is the magic Holy, which deals heavy damage to a target, regardless of whether or not the target is undead. They often cast 'holy'-element spells, which are typically effective against undead or demonic enemies. Because of the limited use of the class in combat, the White Mage has occasionally been integrated with the Summoner class. The White Mage is typically depicted as wearing a white cloak or robe, which robe has long sleeves and a hood that covers the Mage's hair. Another feature of the robe is the red, triangular patterns on the cuffs of the sleeves and bottoms of the robes. In some games, female White Mages wear the hood over their hair, while male White Mages normally do not wear the hood at all. As white mages are forbidden from carrying bladed weapons, their primary weapon in most games has been a hammer or a staff.
Utility Moves: Healing
Buffs: Damage Reducers
Healing: Heal (1.5 Sec Cast) HoT (Instant)
Surviving Buffs: Magic Shield (Absorbs FULL amounts of damages until pops, example, Bubble absorbs 150 damage, first move 100 damage, absorbs 100 damage, second move 100 damage, absorbs 50 damage /POPS/ 50 damage taken, Has CD)
Tree:
[5: Defense Mechanic, other specs will hybrid into this for pvp] [Increases damage and healing by 1/2/3/4/5%]
[5: Spell Warding: Decreases damage taken from magic by 2/4/6/8/10%]
[5: Reduces pushback suffered from damaging attacks while casting healing spells by 14/28/42/56/70]
[{Linked with Pushback Reduction}1: Heal: 2.5 Sec Cast, heals for x]
A Holy Mage uses holy magic, which emphasizes defensive spells such as replenishing party members' hit points with spells such as Cure, reviving the fallen with spells such as Raise or Life, and curing status conditions with spells such as Esuna. Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. Usually their only offensive skill is the magic Holy, which deals heavy damage to a target, regardless of whether or not the target is undead. They often cast 'holy'-element spells, which are typically effective against undead or demonic enemies. Because of the limited use of the class in combat, the White Mage has occasionally been integrated with the Summoner class. The White Mage is typically depicted as wearing a white cloak or robe, which robe has long sleeves and a hood that covers the Mage's hair. Another feature of the robe is the red, triangular patterns on the cuffs of the sleeves and bottoms of the robes. In some games, female White Mages wear the hood over their hair, while male White Mages normally do not wear the hood at all. As white mages are forbidden from carrying bladed weapons, their primary weapon in most games has been a hammer or a staff.
Utility Moves: Healing
Buffs: Damage Reducers
Healing: Heal (1.5 Sec Cast) HoT (Instant)
Surviving Buffs: Magic Shield (Absorbs FULL amounts of damages until pops, example, Bubble absorbs 150 damage, first move 100 damage, absorbs 100 damage, second move 100 damage, absorbs 50 damage /POPS/ 50 damage taken, Has CD)
Tree:
[5: Defense Mechanic, other specs will hybrid into this for pvp] [Increases damage and healing by 1/2/3/4/5%]
[5: Spell Warding: Decreases damage taken from magic by 2/4/6/8/10%]
[5: Reduces pushback suffered from damaging attacks while casting healing spells by 14/28/42/56/70]
[{Linked with Pushback Reduction}1: Heal: 2.5 Sec Cast, heals for x]