I has a list of s**** to back my arse up >.>
Spellblade: Users of magic and might. While lacking the brute strength of average melee classes, Spellblades use magic to enhance their powers and use a bit of attack magic, but they are also dependent on their spells and therefore they are useless without mana. Most Spellblades will wear cloth or robes with a few plates of armor sewn into them. Spellblades are valorous and powerful, but also intelligent and strong-willed.
Weapons: Longswords, Axes, 2handers (depends on build)
Armor: Cloth, Leather, Mail, Bucklers, Arm-guards (also depends on build)
(Will also add something in about arm-guards later which are just bars attached to small bracers on the arm to be used by higher lvl mages and melee spec'd light armor users
Avg. spells:
Mana Strikes (Buff, Instant-Cast): Mana is charged into each attack making each swing stronger, however mana is used up with each strike. If Mana Shield is in use activating this spell will cause the shield to dispell
Mana Shield (Buff, Instant-Cast): Mana surrounds the caster keeping some damage at bay but mana is used with each hit taken. If Mana Strikes is in use activating this spell will cause the strikes to dispell
Rush (Instant-Cast): The caster gains an incredible burst of speed for a split second.
Charge (Attack, Instant-Cast): The caster is enveloped in destructive magic as it charges forward at high speeds ramming into all who are foolish enough to stand in the casters way. All enemy's hit are knocked back and dazed.
Dragons Fang (Attack, Instant-Cast): The caster leaps forward in a flip and smashes its mana charged single-hand weapon onto the ground sending a powerful wave of energy though the ground and damaging all enemy's in its slightly wide area. Only Single handed weapons can be used as 2handed weapons are far to heavy.
Blastwave (Attack, 3-sec-cast): The caster charges its weapon with magical energy and swings it sending out a wave of solid and sharp energy at the target.
Piercing Dash (attack, Instant-Cast): The caster rushes forward with a mana charged pole-arm and pierces through all in its way.
Tremor (attack, 2 second Cast): The caster charges its weapon with mana and thrusts it into the ground sending out a wave of energy that damages and knocks out all nearby enemies.
Pulse (Attack, Instant-Cast): The Target is suddenly hit with a wave of energy.
Strike Raid (Attack 8 sec cast): The caster charges its whole body with mana then rushes at a multitude of enemy's and strikes at them multiple times. The attack is very strong but takes a long time to use and uses up a lot of mana. The caster also attacks enemy's wildly and randomly meaning any enemy that you don't want to hit may be hit. The amount of combos to a specific enemy is random but the total amount of combos done is always the same. When casting the caster lights up like fire and generates massive amounts of aggro, it is also very noticeable in pvp. (yes this will make your computer lag like s****)
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Branch offs
Striker: The Most powerful of all of the specs. It is strong and dexterous, but lacks any defensive capability's what so ever. This class wields heavy 2h weapons but wears only cloth armor. While this class does some of the most dps it also takes up THE most mana and is only useful in bursts, and it cant wear any kind of armor other then cloth making it very hard NOT to kill. This Branch Off focuses on magical close ranged attacks.
Weapons: 2h axes, 2h swords, Longswords, Dual Wield swords.
Armor:Cloth.
Spells:
Hand of Power (Attack, Instant-Cast): The casters hand is charged with magical energy and the caster swings it at the target dealing massive arcane damage.
Mana Strikes, Adv. (Buff, Instant-Cast): The casters Mana Strikes spell now allows the blade to send out short waves of energy with each swing. All attacks now deal damage twice and the wave continues for a short while damaging any other enemy with in close proximity of the one you are attacking. The wave is not as strong as the actual strike.
Explosive Hand: Energy erupts out of the casters hand in a cone dealing damage to all in its area of effect.
Hexblade: One of the most annoying pvp specs in existence. Hexblades are dark magic users who can be terrors on the battlefield if used correctly. While it lacks physical power and only wears cloth gear the Hexblade can debilitate foes with strong hexes and curses. They typically wield longswords and wear black tattered robes.
Weapons: Longswords
Armor: Cloth
Spells: Avg. Curses and afflictions as well as DoT's
Dragon Knights: A powerful spec which focuses on buffs. Dragon Knights are powerful attackers on their own however they are also able to use buffs to further increase their, and others, power. The Dragon Knight Typically uses Spears and Axes, and often they wear light plate and mail armors with the colors and designs of their favored dragons.
Weapons: Spears, 2h Axes.
Armor: Mail, Light Plate.
Spells: Avg. buffs.
Trickster: An annoying pvp spec. This Class jumps and leaps about the battle field placing down traps and and tricks then going after the opponent with its hammer.
Weapons: 2h Hammers
Armor: Plated cloth, Leather.
Spells: W.I.P.
Spellblade: Users of magic and might. While lacking the brute strength of average melee classes, Spellblades use magic to enhance their powers and use a bit of attack magic, but they are also dependent on their spells and therefore they are useless without mana. Most Spellblades will wear cloth or robes with a few plates of armor sewn into them. Spellblades are valorous and powerful, but also intelligent and strong-willed.
Weapons: Longswords, Axes, 2handers (depends on build)
Armor: Cloth, Leather, Mail, Bucklers, Arm-guards (also depends on build)
(Will also add something in about arm-guards later which are just bars attached to small bracers on the arm to be used by higher lvl mages and melee spec'd light armor users
Avg. spells:
Mana Strikes (Buff, Instant-Cast): Mana is charged into each attack making each swing stronger, however mana is used up with each strike. If Mana Shield is in use activating this spell will cause the shield to dispell
Mana Shield (Buff, Instant-Cast): Mana surrounds the caster keeping some damage at bay but mana is used with each hit taken. If Mana Strikes is in use activating this spell will cause the strikes to dispell
Rush (Instant-Cast): The caster gains an incredible burst of speed for a split second.
Charge (Attack, Instant-Cast): The caster is enveloped in destructive magic as it charges forward at high speeds ramming into all who are foolish enough to stand in the casters way. All enemy's hit are knocked back and dazed.
Dragons Fang (Attack, Instant-Cast): The caster leaps forward in a flip and smashes its mana charged single-hand weapon onto the ground sending a powerful wave of energy though the ground and damaging all enemy's in its slightly wide area. Only Single handed weapons can be used as 2handed weapons are far to heavy.
Blastwave (Attack, 3-sec-cast): The caster charges its weapon with magical energy and swings it sending out a wave of solid and sharp energy at the target.
Piercing Dash (attack, Instant-Cast): The caster rushes forward with a mana charged pole-arm and pierces through all in its way.
Tremor (attack, 2 second Cast): The caster charges its weapon with mana and thrusts it into the ground sending out a wave of energy that damages and knocks out all nearby enemies.
Pulse (Attack, Instant-Cast): The Target is suddenly hit with a wave of energy.
Strike Raid (Attack 8 sec cast): The caster charges its whole body with mana then rushes at a multitude of enemy's and strikes at them multiple times. The attack is very strong but takes a long time to use and uses up a lot of mana. The caster also attacks enemy's wildly and randomly meaning any enemy that you don't want to hit may be hit. The amount of combos to a specific enemy is random but the total amount of combos done is always the same. When casting the caster lights up like fire and generates massive amounts of aggro, it is also very noticeable in pvp. (yes this will make your computer lag like s****)
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Branch offs
Striker: The Most powerful of all of the specs. It is strong and dexterous, but lacks any defensive capability's what so ever. This class wields heavy 2h weapons but wears only cloth armor. While this class does some of the most dps it also takes up THE most mana and is only useful in bursts, and it cant wear any kind of armor other then cloth making it very hard NOT to kill. This Branch Off focuses on magical close ranged attacks.
Weapons: 2h axes, 2h swords, Longswords, Dual Wield swords.
Armor:Cloth.
Spells:
Hand of Power (Attack, Instant-Cast): The casters hand is charged with magical energy and the caster swings it at the target dealing massive arcane damage.
Mana Strikes, Adv. (Buff, Instant-Cast): The casters Mana Strikes spell now allows the blade to send out short waves of energy with each swing. All attacks now deal damage twice and the wave continues for a short while damaging any other enemy with in close proximity of the one you are attacking. The wave is not as strong as the actual strike.
Explosive Hand: Energy erupts out of the casters hand in a cone dealing damage to all in its area of effect.
Hexblade: One of the most annoying pvp specs in existence. Hexblades are dark magic users who can be terrors on the battlefield if used correctly. While it lacks physical power and only wears cloth gear the Hexblade can debilitate foes with strong hexes and curses. They typically wield longswords and wear black tattered robes.
Weapons: Longswords
Armor: Cloth
Spells: Avg. Curses and afflictions as well as DoT's
Dragon Knights: A powerful spec which focuses on buffs. Dragon Knights are powerful attackers on their own however they are also able to use buffs to further increase their, and others, power. The Dragon Knight Typically uses Spears and Axes, and often they wear light plate and mail armors with the colors and designs of their favored dragons.
Weapons: Spears, 2h Axes.
Armor: Mail, Light Plate.
Spells: Avg. buffs.
Trickster: An annoying pvp spec. This Class jumps and leaps about the battle field placing down traps and and tricks then going after the opponent with its hammer.
Weapons: 2h Hammers
Armor: Plated cloth, Leather.
Spells: W.I.P.