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    -Skill Mechanics-

    Kejin
    Kejin
    [Admin]



    Posts : 275
    Join date : 2009-02-27
    Age : 33
    Location : United States

    Sticky -Skill Mechanics-

    Post by Kejin March 23rd 2009, 10:06 pm

    All the rules about relationships between skills, basic skill functions and others will go here.

    -Daze: 35% Reduced Movement Speed, 3 seconds.

    Normal Poisons: Poisons that do minor stacking damage, enemies will not become resilient to these.

    Wounding Poison: Inflicts damage. Starts at 1%, increases 1% every second for 4 seconds, then inflicts a stable 5% poison damage over 21 seconds, then loses 1% every second until it diminishes. Stacks up to 5 times. The percentages are multiplied by the number of stacks.



    Lethal Poisons: Poisons with large cooldowns.

    Crippling Poison: Starts at 0% reduced speed, then gains 4% reduced speed every second for 15 seconds, then loses 10% every second for 6 seconds. The target then becomes resilient to the poison for one minute.

    Lethal Poison: Inflicts damage. Starts at 10% of poison damage, then gains 10% increase every second for 12 seconds, then loses 10% every second for 13 seconds. Ticks every second. The target then becomes resilient to the poison for one minute.

    Venomous Poison Injection: (Rogue only) This poison consumes all Wounding Poison on the target and inflicts 100% of the total Wounding Poison's damage over 10 seconds. This is very painful, the player should see his screen flash red every tick. The target then becomes resilient to the poison for one minute.

    Vitality Devouring Poison: Drains enemy's mana once every five seconds. Starts at .5%, then gains .5% every five seconds for 15 seconds, then ticks once more 5 seconds later for 1% mana. Equalling 6% of the total enemy's mana drained. The target then becomes resilient to the poison for one minute.

    Mend Devouring Poison: Consumes a percentage of heals received by the afflicted target. Starts at 5% then gains 10% every 5 seconds for 15 seconds, then loses 3.5% every second until the poison diminishes. The target then becomes resilient to the poison for one minute.

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