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    Game Discussion - Races 1/16/10

    Kejin
    Kejin
    [Admin]



    Posts : 275
    Join date : 2009-02-27
    Age : 33
    Location : United States

    Sticky Game Discussion - Races 1/16/10

    Post by Kejin January 16th 2010, 5:56 am

    RACES

    Human
    Adrenaline Rush
    ->Passive
    ->speed & fight buff
    ->fatigue cd, recovers after 10 mins or after eating well

    +beast
    -evil &/or fear resistance
    +5% to all received heals
    +5% to all reputation gains/losses
    +1% Vendor Bonus (Purchases and sales)

    Catfolk
    Free Sneak, and +1 to rogue/druid(cat) Sneak
    Sprint, +35% speed for 10 seconds, 20 min CD
    +dodge
    +jump
    Ability to climb walls (grab, jump, grab) due to claws
    -swim ability
    +unarmed combat
    Bite, active, Base damage + STR mod, creates bleed
    Lick Wounds, equivilent to a bandage, cool down of 5 mins, due to parched tongue
    +balance due to having a nice tail

    Kenku
    -fall damage
    Feather Fall, active, strains to keep a slower falling speed, lasts 10 seconds, 10 min CD
    Dive, active, must be 10-40 yards and above target. Damage based on fall damage that user has accumulated + distance away when dive was used. 50% of fall damage is detered (and inflicted) on the target. Unlimited use, good luck getting continously 10 ft above your target to spam.
    Ability to climb walls (grab, jump grab) due to claws
    +1% chance to be crit apon, and 1% more damage from a received critical attack; Birds are fragile.
    Lower base HP pool.
    +accuracy with spells and ranged attacks that are 10+ yards away, due to keen eyesight.

    Elf
    -Base HP
    +Preform (Bard)
    +dodge against projectiles (magic missiles & arrows)
    bonus to sneak and camoflage
    Free camoflage for non-camo classes
    Bluff - distracts enemies for a second, players will likely turn around very quickly, only noobs will fall for it very hard. 5 min CD. Also helps against NPC haggles, getting out of a mess (15 day CD).
    3% Vendor Bonus
    Super ranged (spell missiles & arrows) accuracy & aditional crit chance (~1 or 2%)
    +enhanced stealth detection
    +reload speed (arrows)

    Dwarf
    HARDNESS: (Passive)
    -->5% Bleed damage reduction
    -->+Armor (maybe 2% more armor, on top of normal armor)
    -->+Base HP
    +STR
    -range (spell missiles & arrows) accuracy
    +mining
    resistant to charm
    ALCOHOL:
    -->LOTUS FIST: (Passive)
    ----->+luck
    ----->-Enemy Accuracy
    ----->+taunt
    -->HANGOVER EFFECTS:
    ----->ocasionally have confusion/dissyness, -speed & accuracy
    ----->takes longer to recover HP & energy
    ----->Headache: -[lvl] hp :: happens ocasionally

    Drakonids P2P
    Passive all elly resistance (1%), if attacked by an element, a barrier of 1% vs that element apears to defend you against that element, lasts 10 seconds, stacks up to 5%, if an alternative element apears it steals the last element (if it's fully stacked) and replaces it. It chooses the element that hasn't been encountered the longest to replace.
    -minus fall damage
    able to GLIDE always
    Dive
    +magic damage
    Mouth Spray of [fire, ice, lightning]
    chooses element based on favored clan
    +base HP

    Revenants P2P
    Start at lvl 20.
    Elemental alignment from begining, unchangeable.
    ----->Earth, fire, water/frost, whatever
    UP FOR A NEW DISCUSSION

    Centaur P2P
    +speed
    FRIEND MOUNT:
    -->free range combat, cannot mount other Centaur
    +hp
    NO Kicks
    bad turning
    +range ability
    NO daggers
    CHARGE: charges into an enemy, stunning for 1 second, 30 sec CD

    Gnome
    -1% chance to be hit
    +INT & MANA
    -trap encounters (mage/hunter and dungeon)
    less hp
    able to pull energy out of the anus hole of their mind, 2 min CD
    small, gnome accessible only areas in dungeons and possibly zones
    -ability vs beasts

    Orc
    +Sharp weapons
    orc headed: resist stun
    -char/int
    ENRAGE: on hit, on being hit +DMG

    Oni P2P
    evil resist
    fire resist
    Chisami
    Chisami
    [GM]



    Posts : 301
    Join date : 2009-03-05
    Age : 33
    Location : Forth Wall

    Sticky Re: Game Discussion - Races 1/16/10

    Post by Chisami January 22nd 2010, 3:07 am

    Playable Races - Non playable races will be posted at a MUCH later date (as a note playable races are those who in the face of existention picked to bring about peace in order defend themselves, to avoid futher bloodshed, or tribes from races that wanted to join "the winning side"
    Humans
    Catfolk - The most common catfolk have feline characteristics reminiscent of lions, including thick manes for the males while females keep theirs short and sleek

    Kenku - Birdfolk unable to keep a steady flight for anymore then a few minutes at best, are known for their ablity to glide and arial attacks fro mthe sky using their own bodys as a means of attack along with their weapons held in their talons

    Elfs - Masters of the Forests
    Pixie - Known to be quite small, with the coming of peace they now are more commonly seen in towns and citys, however only a select few of Elf heriage know of their homeland, Pixies are known for there jokes and tricks because of their large size attacks find it very diffecult to land hits, however their small size makes them unable to weild sheilds or Two handed weapons

    Drakonids - Dragon base humanoids

    Revenants - Beings from the elemental planes, takes a "Social form" out of combat

    Centaur - Horse men, known for their extreem speed

    Dwarf


    Gnomes
    Goblins - A seedy crafty race of lizard-like humanoids as of late in times of peace they have taken to scholarship lioke paths and work to increase their knowledge

    Orcs - Often seen enraged, Orces severed as powerfull Knights and fighters, a select few allign themselves with elemental planes or Demonic planes
    Trolls - When faced with the impending Genocide or peace the trolls relcutently chose peace, The average troll stands nine feet high and weighs roughly 500 pounds, though females tend to be a bit larger than maleswhat sets trolls apart from orcs are their regenerative abilites, able to heal from any phsyical wound a cut healing in a fe minutes to a missing limb regenerating in no more then a weeks time

    Vrede Oni - Rouge Demons, Set back by the destructive ways of their own kind these few fled their plane of existance and plead peace, this tribe is now under the protection of the races united in peace and can seek soildude anywhere the treaty is in place, the older generation still holds some hostlity towards them
    Merfolk - closely resemble humans thought staticly known to be taller ranging between 5 - 6 feet known for their nimble nature, grace and beauty, generaly untrusting of land spieces that use their home as a dumping ground even in times of peace they stay aloof

    Aqusink - A fish-like race they are unpleasent to the eye, often they reek of rotten fish
    Mongrelfolk - From Mul to Half elf or just a hogpog of generation crossbreeding, these races are often looked down upon by either side of their heritage, often their is little to tell them apart from their ancestral backrounds (Thoughts are a Pay to play class that can take on the stats/cooldowns of another race while looking like a different race example Dwarf but has Human Paranoid)

      Current date/time is May 2nd 2024, 8:37 pm