Stat Ideas:
Base:
Stamina: 1 Stamina adds 10 HP
Intellect: 1 Int adds 1 mana, and 1 spell accuracy.
Defense: Adds 1 defense point. Defense rating slightly decreases the chance to be hit with attacks/spells and slightly increases your chance to dodge/parry. Defense will be required of players to equip certain armors, less of it will be required of classes wielding lighter armor.
Power Modifiers:
Strength: 1 Str adds 2 Melee Attack Power
Agility(Dexterity): 1 Dex adds 1 accuracy and adds 1 Attack Power to "stabbing" weapons (Bows, Crossbows, Polararms, spears, fists, daggers), bows and crossbows.
Magic: 1 Magic adds 1 Magic Power to Spells.
Melee Desired Stats
Str, Agil, Stam
Caster Desired Stats
Int, Stam
Definitions:
Agility: The power of moving quickly and easily; nimbleness (1. quick and light in movement; moving with ease; agile; active; rapid: nimble feet. 2. quick to understand, think, devise, etc.: a nimble mind. 3. cleverly contrived)
Dexterity: Skill or adroitness (1. expert or nimble in the use of the hands or body. 2. cleverly skillful, resourceful, or ingenious) in using the hands or body; agility
Defense: Resistance against attack; protection
Intellect: 1. capacity for thinking and acquiring knowledge, esp. of a high or complex order; mental capacity. 2. a person possessing a great capacity for thought and knowledge.
Charisma: 1. a divinely conferred gift or power. 2. a spiritual power or personal quality that gives an individual influence or authority over people.
Notes:
Players gain stats every level, and will have the choice of placing their talents wherever they want, certain stats being favorable due to their class. Gear will contribute to their final stats. The rules of these stats are subject to change.
Stats gained each level:
Starting Stats (Lvl 1): 25
Lvl 2-9: +1
Lvl 10-19: +2
Lvl 20-29: +3
Lvl 30-39: +4
Lvl 40-49: +5
Lvl 50-59: +6
Lvl 60-69: +7
Lvl 70-79: +8
Lvl 80-89: +9
Lvl 90-100: +10
*Players gain stats every level, and will have the choice of placing their talents wherever they want.*
Mana Regain:
I got one of the greatest ideas ever from playing tales of symphonia 2 (wii) and that is gaining mana on melee hit. This will be the line that helps us create non healing melee classes get their mana back (especially when sitting with low mana pools) duel wielding will compliment this. But to give the 2h weilding classes a fair amount of mana we'll probobly give them more mana per hit.
As a start: 1h: 1 sec speed weapon, 1 mana back on hit, 2h double the regain.
Actually it should gain mana based on the weapon speed, if the weapon speed is 3, you will gain 3 mana a swing, double if it's 2h. That way everyone is gaining 2 mana a second, rogues will gain it more steadily, while dragoons, knights, and 2h berserkers are gaining it in more burstfull amounts.
Base:
Stamina: 1 Stamina adds 10 HP
Intellect: 1 Int adds 1 mana, and 1 spell accuracy.
Defense: Adds 1 defense point. Defense rating slightly decreases the chance to be hit with attacks/spells and slightly increases your chance to dodge/parry. Defense will be required of players to equip certain armors, less of it will be required of classes wielding lighter armor.
Power Modifiers:
Strength: 1 Str adds 2 Melee Attack Power
Agility(Dexterity): 1 Dex adds 1 accuracy and adds 1 Attack Power to "stabbing" weapons (Bows, Crossbows, Polararms, spears, fists, daggers), bows and crossbows.
Magic: 1 Magic adds 1 Magic Power to Spells.
Melee Desired Stats
Str, Agil, Stam
Caster Desired Stats
Int, Stam
Definitions:
Agility: The power of moving quickly and easily; nimbleness (1. quick and light in movement; moving with ease; agile; active; rapid: nimble feet. 2. quick to understand, think, devise, etc.: a nimble mind. 3. cleverly contrived)
Dexterity: Skill or adroitness (1. expert or nimble in the use of the hands or body. 2. cleverly skillful, resourceful, or ingenious) in using the hands or body; agility
Defense: Resistance against attack; protection
Intellect: 1. capacity for thinking and acquiring knowledge, esp. of a high or complex order; mental capacity. 2. a person possessing a great capacity for thought and knowledge.
Charisma: 1. a divinely conferred gift or power. 2. a spiritual power or personal quality that gives an individual influence or authority over people.
Notes:
Players gain stats every level, and will have the choice of placing their talents wherever they want, certain stats being favorable due to their class. Gear will contribute to their final stats. The rules of these stats are subject to change.
Stats gained each level:
Starting Stats (Lvl 1): 25
Lvl 2-9: +1
Lvl 10-19: +2
Lvl 20-29: +3
Lvl 30-39: +4
Lvl 40-49: +5
Lvl 50-59: +6
Lvl 60-69: +7
Lvl 70-79: +8
Lvl 80-89: +9
Lvl 90-100: +10
*Players gain stats every level, and will have the choice of placing their talents wherever they want.*
Mana Regain:
I got one of the greatest ideas ever from playing tales of symphonia 2 (wii) and that is gaining mana on melee hit. This will be the line that helps us create non healing melee classes get their mana back (especially when sitting with low mana pools) duel wielding will compliment this. But to give the 2h weilding classes a fair amount of mana we'll probobly give them more mana per hit.
As a start: 1h: 1 sec speed weapon, 1 mana back on hit, 2h double the regain.
Actually it should gain mana based on the weapon speed, if the weapon speed is 3, you will gain 3 mana a swing, double if it's 2h. That way everyone is gaining 2 mana a second, rogues will gain it more steadily, while dragoons, knights, and 2h berserkers are gaining it in more burstfull amounts.