Armor Ranks will be determined by the weight of the armor. Armor weight will determine how much damage physical hits inflict.
Formula:
Bases:
(Cloth) = 1/2(iLvl)
(Leather) = 2(Cloth)
(Mail) = 2(Leather)
(Plate) = 2(Mail)
(Base) + (Upgrade) = (Base) + 1/2(Base)
(Base) + (Upgrade 2) = [(Base) + (Upgrade)] + 1/2[(Base) + (Upgrade)]
Weight Ranks:
ilvl 10 ||
5 Armor || Cloth
10 Armor || Leather
20 Armor || Chain Mail
ilvl 50 ||
25 Armor || Cloth
50 Armor || Leather
100 Armor || Chain Mail
200 Armor || Plate
ilvl 100 || Upgrades will only be available at max or close to max lvl.
50 Armor || Cloth
75 Armor || Mystic Cloth (Upgrade) "] *1.5 iLvl
112.5 Armor || Crystal-Weave Cloth (Upgrade 2) *1.5 iLvl
100 Armor || Leather
150 Armor || Scale (Upgrade) *1.5 iLvl
225 Armor || Crystal-Scale (Upgrade 2) *1.5 iLvl
200 Armor || Chain Mail
300 Armor || Double Chain Mail (Upgrade) *1.5 iLvl
450 Armor || Crystal Chain Mail (Upgrade 2) *1.5 iLvl
400 Armor || Plate
600 Armor || Platinum (Upgrade) *1.5 iLvl
900 Armor || Crystal Platinum (Upgrade 2) *1.5 iLvl
Rarity Ranks:
Garbage -5 iLvl
Common ±0 iLvl
Uncommon +5 iLvl
Rare +10 iLvl
Ultra Rare +15 iLvl
Epic +25 iLvl
God +50 iLvl
The initial armor will not count for or against the iLvl, it is the value of armor that that item will have at that iLvl
example: plate uses 1000 armor, but for tanking purposes we add 500, that extra 500 will deduct iLvl points.
Formula:
Bases:
(Cloth) = 1/2(iLvl)
(Leather) = 2(Cloth)
(Mail) = 2(Leather)
(Plate) = 2(Mail)
(Base) + (Upgrade) = (Base) + 1/2(Base)
(Base) + (Upgrade 2) = [(Base) + (Upgrade)] + 1/2[(Base) + (Upgrade)]
Weight Ranks:
ilvl 10 ||
5 Armor || Cloth
10 Armor || Leather
20 Armor || Chain Mail
ilvl 50 ||
25 Armor || Cloth
50 Armor || Leather
100 Armor || Chain Mail
200 Armor || Plate
ilvl 100 || Upgrades will only be available at max or close to max lvl.
50 Armor || Cloth
75 Armor || Mystic Cloth (Upgrade) "] *1.5 iLvl
112.5 Armor || Crystal-Weave Cloth (Upgrade 2) *1.5 iLvl
100 Armor || Leather
150 Armor || Scale (Upgrade) *1.5 iLvl
225 Armor || Crystal-Scale (Upgrade 2) *1.5 iLvl
200 Armor || Chain Mail
300 Armor || Double Chain Mail (Upgrade) *1.5 iLvl
450 Armor || Crystal Chain Mail (Upgrade 2) *1.5 iLvl
400 Armor || Plate
600 Armor || Platinum (Upgrade) *1.5 iLvl
900 Armor || Crystal Platinum (Upgrade 2) *1.5 iLvl
Rarity Ranks:
Garbage -5 iLvl
Common ±0 iLvl
Uncommon +5 iLvl
Rare +10 iLvl
Ultra Rare +15 iLvl
Epic +25 iLvl
God +50 iLvl
The initial armor will not count for or against the iLvl, it is the value of armor that that item will have at that iLvl
example: plate uses 1000 armor, but for tanking purposes we add 500, that extra 500 will deduct iLvl points.
Last edited by Kejin on April 14th 2009, 10:25 am; edited 2 times in total